![]() The game, however, got somewhat dull for me rather quickly. There is a certain variation of maps, but I never felt much of a change when switching between them - as you build the maze yourself, the maps will mostly just provide obstacles for the maze you would like to build. The weapons are neat-looking, works as you expect them to work - you have three of them, a sniper, an assault rifle with grenades and a freezing gun that'll slow monsters. The game is quite well executed (very few bugs) and the design is thought through and relies heavily on the normal tower defense games. ![]() When monsters die the players make money, which can be used to upgrade guns or existing turrets or build new ones. ![]() ![]() When the players are ready the spawns start - waves of different monsters will be incoming and the players will have to rely on their weapons and the deployed turrets to kill them and stop them from getting through the maze. The players will build a maze on a map and construct guns of various types with various abilities. The players will build a maze on a map and construct guns of various types Sanctum combines the classic tower defense game with FPS co-op. Sanctum combines the classic tower defense game with FPS co-op. And think you can as the game is divided into two phases, buying and battling ones, so there is no haste when you are building stuff. Maps are well built and forces one to think even at lower difficulties, which in this modern time and date is only a welcomed feature. While the enemies themselves are diverse, you are usually grouped with two types at once only, and even then it can be repetitive of what kind of enemies approach. The waves of enemies, one of the most important factor of the game wouldn't mind some tweaking though. ![]() Easy to learn, hard to master would be a perfect saying for this one. And in same box! Gameplay is really smooth and intuitive, after playing 5 minute tutorial you are very much ready to kick some ass and chew bubble gum while at it but it does not take away from the complexity of the game that is the waves of enemies. And in same box! Gameplay is really A game I accidentally stumbled upon that mixed two of my favourite gametypes, FPS and Tower Defence. A game I accidentally stumbled upon that mixed two of my favourite gametypes, FPS and Tower Defence. ![]()
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